Sunday, June 29, 2008

David Cage: Emotions are hard to tackle in games

David Cage, the lead designer and director behind Omikron: The Nomad Soul and Fahrenheit (or Indigo Prophecy, to US readers) gave a talk in France recently and outlined what he thinks the biggest barrier is for games in the future; emotion.

Gamasutra were on hand at the Museum of Science and Industry in France to report on Cage's talk about emotions and how these are tackled in games.

"The more subtle, social emotions such as love, empathy, joy, sadness, jealousy, anger, and shame are frequently addressed in literature and cinema, Cage pointed out, but are rarely successfully tackled by games,

Thursday, June 26, 2008

EA Sports to bundle peripherals with games

Electronic Arts executive David McCarthy has revealed plans for EA Sports to create specialised peripherals to go along with several new games coming out within the next year.

McCarthy, who revealed the plans in an interview with Gamasutra in Paris, did not reveal plans for any specific games or platforms however, but said that the plans were in place for some future games on the EA Sports label.

He compared the intention of the move was similar to

Monday, June 23, 2008

How To Start Your Own Games Studio, Pt 4

ForewordBy Joe Martin

Here we are again, with the latest installment of our guide on how to start your own games studio, as written by one of the lead designers at the independent developer Introversion - perhaps the last in the long British tradition of bedroom-coders-done-good.

Mark has done a lot to share the knowledge he and the rest of the Introversion team have gathered over the last few years, which can't have been easy since experience is, as has often been said, one of those things you always need until you finally have it.