Electronic Arts and 2K Games have both announced that they will license Nvidia PhysX technology across all of their worldwide studios.
This follows on from Nvidia and EA’s joint announcement earlier this month regarding the PC version of Mirror’s Edge, which is claimed to be the first game to truly exploit PhysX technology.
"PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide. Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal," said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio.
Jacob Hawley, technology director for 2K said: "We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development. Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like NVIDIA allows our teams to concentrate on making great games."
This is a move that will undoubtedly hit AMD’s plans to accelerate Havok Physics on the GPU and it appears to make PhysX more than just a checkbox feature – with many studios potentially using the technology, it could now have a huge impact on the differences in gameplay experience between Nvidia and ATI graphics cards. We have contacted AMD for a comment but haven’t heard back from the company at the time of publication.
We’ll bring you more later.
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Friday, December 12, 2008
EA and 2K Games license Nvidia PhysX technology
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