This will be a new game that will be available via the Xbox Live Arcade before the end of the year. It’s basically a bit of a twist on a bunch of old platformer elements in a new way. I couldn’t help but think of the first Oddworld games. The player controls Frank. Frank controls The Maw. They are two aliens who are stranded on a pretty savage planet. The Maw’s a little indestructible killing machine that is a bit chickenhearted. Frank has him rigged up on a fancy leash, but he can only do so much with him. Your goal will revolve around completing a level by convincing The Maw to overcome some challenge. In general, you need to guide him to little animals he can eat to grow and gain special abilities. It definitely sounds like an interesting concept that’s worth a second look when it comes out later.
Sunday, August 31, 2008
The Maw Preview
Resistance: Retribution Preview
It looks like the PSP might finally get a good action game. This spin-off from the Resistance series is due out next spring, but the early shots just look beautiful. It’s amazing what the little handheld can do. This obviously doesn’t matter if the gameplay’s awful, but Retribution seems to be pulling its own weight. The game basically just sets up a story that lets you kill plenty of aliens and raid some Chimera Conversion Centers. It should work fine as a plot device. What’s cool is the way that the controls are intelligently divided. You will automatically fire on any enemies once you center the target marker. The only direct controls are for manual fire, movement, aiming, and switching to alternative fire modes. They are also boasting a decent cover system, so it should have a nice tactical feel. Let’s keep our fingers crossed that this will be a great title for the struggling handheld.
Saturday, August 30, 2008
Rise of the Argonauts Preview
This looks like an incredibly fun game. The game follows the struggles of Jason and his argonauts as they search for the Golden Fleece. The big part is the combat, which is surprisingly brutal. It will follow a more realistic style of combat where one’s position on the battlefield determines whether the slash is a decaptitating blow or a light scratch. Reviews so far state that it has a visceral quality to it that is quite refreshing. Throw in some great production values and level design to have one good action title. Keep an eye out for more developments on this one later.
Friday, August 29, 2008
Spore: A Look at Space
There’s some new information about the role that space will play in the game. Everyone interested in this game probably knows the basics. You move through the stages from a single celled organism to a full-sized civilization. The space stage was never well elaborated though, other than the fact that you could terraform planets and spread out more. There’s finally some good news on that front. Statements in recent interviews state that there will be a complex mission system for opening trade routes with new civilizations. It will range from military operations to exploration and abductions. The process sounds like a fun arcade-style addition to the end game that switches up the standard civilization parts before it. There are also reports that 4 million stars will be in the game, so you’ll have a lot of exploration to kick start.
Spore: A Look at Space
There’s some new information about the role that space will play in the game. Everyone interested in this game probably knows the basics. You move through the stages from a single celled organism to a full-sized civilization. The space stage was never well elaborated though, other than the fact that you could terraform planets and spread out more. There’s finally some good news on that front. Statements in recent interviews state that there will be a complex mission system for opening trade routes with new civilizations. It will range from military operations to exploration and abductions. The process sounds like a fun arcade-style addition to the end game that switches up the standard civilization parts before it. There are also reports that 4 million stars will be in the game, so you’ll have a lot of exploration to kick start.
Thursday, August 28, 2008
Godfather 2 Preview
This new game may actually be a pleasant surprise. The development team has made several statements that they are moving away from being a GTA clone. The focus is now shifting to a mixture of strategy and action. They will be including total war screens as the “Don’s View” option. You can then use this screen to carry out individual missions to harm rival families and earn rewards for your own. It sounds like a really interesting concept that could be really cool if pulled off correctly.
Tuesday, August 26, 2008
Resistance 2 Preview
This sequel looks like it could really step up and be amazing. The single player has been amped up a bit for more intense play, but they’re a little tight lipped about it for now. The good news comes from the multiplayer arena. There is a separate and full co-op campaign that can host up to eight players at a time. That pales in comparison to the multiplayer, which promises up to 60 people in multi-level maps. I hope that they can pull off Team Fortress’ success with the complex battlefields.
Sunday, August 24, 2008
Games Con reveals 60GB Xbox Live Starter Pack
Microsoft's rumored Xbox Live Starter Pack has already turned up through a flyer advertising the bundle to guests at this week's Leipzig Games Convention, including members of NeoGAF's community. The pack is as predicted in earlier leaks and would include the 60GB hard drive otherwise available only with the new Xbox 360 Pro, an Xbox Live wired headset, and a three-month pass for Xbox Live Gold.
The aim of the pack is to give an upgrade option either for Xbox 360 Arcade owners without a hard drive or else 20GB Xbox owners looking for a quick and less expensive upgrade path than the 120GB add-on drive, which has cost as much as $180.
A German launch of the Starter Pack is set to take place on November 21st and price the kit at 79 Euros, or the equivalent of $117. Previous assertions had the US launch due in late October or early November for $100, with a price cut on the 120GB drive to $150 in September.
Sunday, August 17, 2008
Lord of the Rings Online: Mines of Moria Preview
While not as huge as the overwhelming favorite in the MMO world (WoW of course), The Lord of the Rings online has a pretty huge following and is know for nailing the atmosphere of the world of Tolkien’s imagining from the books. Apparently, this expansion is no exception. Your journey through the mines will take place after the fellowship stirred up some fighting in there (which leaves me wondering how your going to exit the damn place…), and is said to even include the Balrog. Interesting.
Saturday, August 16, 2008
Playstation Spot Vid shows vids from DKΣ3713
Still kinda bummed out about the lack of anything tangible from Squares DKΣ3713 event? Well Cheer up, I got a video featuring all kinds of footage from the event. You get to see footage of Dissidia, Kingdom Hearts: Birth By Sleep, The 3rd Birthday (Parasite Eve 3), Final Fantasy Versus 13, Final Fantasy 13, Final Fantasy Agito 13, and Final Fantasy: Advent Children Complete. Now, to be honest, not too much of what is shown here is new, and you see the most out of Dissidia, but it’s something right?
Civilization IV: Colonization
There are some nice new screenshots and details released about this remake. If you didn’t new, it is a re-envisioned gamed based on Sid Meier’s original Colonization. It follows many visual aspects of the Civilization series, but it will be a stand-alone title.
The gameplay is effectively a really cool and well thought out expansion pack. You play as one of the main nations colonizing the New World. You’ll found your colony and do all the necessary build up. This means exploring the countryside for reasons and Native American tribes. Alliances and deals can be brokered with the tribes, but military might usually takes over at some point.
Friday, August 15, 2008
Positech Games reveals results of piracy survey
Cliff Harris, lead designer of Positech Games and semi-regular bit-tech.netcolumnist has been a busy boy lately. Not only has he been hard at work on the new Kudos 2 simulation game, but he's also been launching a survey into the causes of computer game piracy.
The question Cliff asked was simple; Why do people pirate my games? And yet the results that the indie developer recieved are not nearly as interesting as his own reaction to them as he takes the advice of the pirates on board and starts designing games with them in mind.
Cliff has thrown a well written and useful guide to the pirates he encountered up on the net, but in brief the pirates gave the usual excuses; DRM, too expensive, games aren't worth paying for and a lack of digital distribution.
He has now taken all that advice on board and started changing the way he designs and releases games to take it all into account.
How? Well, first of all, even though Cliff only used DRM in one of his games previously he has now promised never to use it again. He's also going to be releasing longer, more fully featured and more representative demos of all his games so that people can get a better feel for the game.
On top of that, Cliff is lowering the price on all his current games and considering how to reduce the cost of his unreleased titles. He's also begun investigating better ways of getting the games released in a digital format.
Most astounding of all though is Cliff's reaction to the complaint that his games aren't up to scratch, something which Cliff attributes mostly to the fact that he always knows his games will be pirated.
"My games aren't as good as they could be. Ironically, one of the things that reduces your enthusiasm to really go the extra mile in making games is the thought that thousands of ungrateful gits will swipe the whole thing on day one for nothing. It's very demoralizing."
As a result of the survey though Cliff claims to have found a new enthusiasm for game development and the ex-Lionhead programmer is now going to put far more effort into testing and designing his games.
You can read the full report Cliff has made on his blog and we recommend also checking out some his undeniably impressive games while you're at it. When you're done, scoot back here and let us know what you think in the forums.
Thursday, August 14, 2008
A Look at Overlord 2
Overlord and Overlord:Raising Hell were some of the most innovative games released last year. If you ever wondered what a dark, fantasy version of Pikmin would be like, just look at Overlord.
I was personally a little worried. The project for the sequel seemed to have dropped off the face of the Earth until a peek at the features was just released. I have to say it looks really good. They really seem to be improving the minion play. The team is already showing the minions fighting in a new arctic environment as well as riding a their own versions of wolves. There are also plans for the little guys to use siege machines and even take to the sea in some naval battles.
Tuesday, August 12, 2008
Skate 2 Preview
There’s more information about the sequel to the popular skateboarding game. Last year, Skate redefined what a skateboarding game should be. It looks like the sequel will do even more. They’ve added a ton of features to the buttons to compliment the flick controls from the last one. You can now grab onto objects in the environments for handplants and it’s possible to take a foot off the board. This all opens up a ton of more room for tricks, especially with the early screenshots of the environments. This looks like another good one.
Sunday, August 10, 2008
Legendary Preview
You get to shotgun werewolves and shoot rockets at griffins. Do I honestly have to say anything else? This looks like a really cool first-person shooter. It’s basically the same as Call of Duty in it’s interface. You’ll just be fighting hordes of mythical creatures instead of the usual Germans. This really looks amazing with a good variety amongst the enemies. Early reports are that you’ll actually have to alter your gameplay. For example, you must blow a werewolf’s head off to kill it for good. This isn’t just some cheap game, they really seem to be playing up the monsters. I’m hoping this is as good as it looks when it’s released on September 30th.
Friday, August 8, 2008
The bit-tech Winter Games Preview 2008
The Winter Games PreviewThere are a lot of good games coming up this year. Maybe not as many as last year admittedly where we had massive hits like BioShock and The Orange Box and Mass Effect, all of which managed to make it into our Top Ten Game of 2007, but big nonetheless.
So, we’ve scrawled down this tidy little guide to the best games coming out in the madness of the pre-Christmas rush.
We’d love to say that this article is for you – that we’ve lovingly created this article so you can be fully prepared to spend your hard earned cash, but that would be a lie. The truth is that Joe is just awful at remembering release dates, so hopefully this should help keep him on track.
Let’s get down to it.
Left4DeadReleased: Autumn 2008
Platform: PC, Xbox 360
Zombies. We always enjoy starting our day with zombies and, when Left4Dead finally launches, we’ll enjoy it even more. More importantly, we’ll be able to enjoy it all together in this four-player co-operative shooter from the makers of Half-Life.

Left4Dead has been designed from the ground-up as a co-op game
Left4Dead is a game built on a simple premise – there zombies of the fast-moving, angry and occasionally exploding variety on the loose and you and your three pals have got to make it to safety. You’re loaded to the teeth and you’re allies are all real humans, not awful AI bots, so you stand a good chance, right?
Wrong, because Valve is using a new technology called the AI Director to make sure that no two matches are the same. The Director will watch how you move, how you shoot and how fast you are progressing before changing the position and number of zombies to make the game uniquely suited to your playing styles.
Built on Valve’s source engine, Left4Dead isn’t the most technically stunning game in this list, but it is the most familiar. Combine that familiarity with a massive community of modders and map-makers and Left4Dead starts looking to be long-lasting and hugely appealing game.
Why we can’t wait: Zombies are awesome, pure and simple.
Want to know more?Check out our Hands-on Left4Dead Preview.
SporeReleased: 5th September 2008
Platform: PC, Mac, Nintendo DS
From Zombies, we jump to Aliens – albeit cartoony and cutesy ones. Spore is being hailed as one of the most ambitious games ever designed and for a good reason since it essentially allows you to create and evolve your own aliens over time.

Spore will give players unprecedented freedom and replayability
Spore is the magnum opus of Will ‘The Sims' Wright and has been many, many years in the making. Though the game may have a kid-friendly veneer to make sure that it’s as accessible as possible, Spore is actually an incredibly well thought out game and packs some impressive technology under the hood.
Where else can you create your own race of aliens from scratch, placing eyes, organs and limbs according to your whim? Where else can you take your creature and evolve it and its society from a lone lifeform to a galaxy-hopping civilisation? Nowhere else, that’s where.
Yet, that’s only part of what makes Spore so fascinating. The key here is the fact that virtually everything in the game is either user or procedurally generated. When you can be sure that you’ll never play the same game twice then Spore could be the most addictive educational experience we’ve ever seen.
Why we can’t wait: If you don’t know what Sporn is then we want to be there when you find out.
Want to know more?Check out our Hands-on Spore Preview.
Thursday, August 7, 2008
Weight room keeps Murray in shape for Games gold
Boosted by his Masters triumph, the world No 6 is banking on gym work to lift him to higher glory
By Paul Newman in BeijingTuesday, 5 August 2008

GETTY IMAGES
Andy Murray celebrates beating his friend Novak Djokovic 7-6, 7-6 to win the Cincinnati Masters

It will not be the ideal way to prepare for an Olympic Games. Having played nine matches in 12 days in draining heat and humidity, Andy Murray was due to arrive back in London this morning after an overnight flight from Cincinnati.
Tomorrow he will board a flight to Beijing – via a stopover in Helsinki – before arriving here on Thursday, just three days before the start of the tennis tournament.
Not that Murray minds paying the price of success, having enjoyed the biggest victory of his career with his 7-6, 7-6 win over Novak Djokovic in the final of the Cincinnati Masters on Sunday. Speaking on the telephone before heading for home, he said last night: "I'd rather be in this position than going to Beijing early after losing in the first round. Of course, ideally I'd like to have more time to relax and get used to the venue and the whole Olympic atmosphere, but I'll just have to deal with it."
Murray's first Masters Series title, following his run to the semi-finals in the previous week's event in Toronto, took the 21-year-old Scot to No 6 in the world rankings, his highest ever position.
He will start as one of the favourites to win Olympic gold alongside the two other form players of recent weeks, Djokovic and Rafael Nadal. The only top 10 player absent from a highly competitive field is Andy Roddick, who wants to concentrate on the US Open.
The conditions will be extremely testing, but Murray copes with heat and humidity better than most. Both were major factors in Cincinnati, but the British No 1 never wilted in a final that lasted two hours and 23 minutes and featured many lengthy rallies.
"I've been playing a lot of matches, but right now I feel fine both physically and mentally," Murray said. "The humidity this week was unbelievable. It was well over 100 degrees out on court yesterday.
"I've played well in these conditions this week, but they're not conditions that you would want to play in all the time. It's tough after matches to make sure you're properly hydrated and eating the right sort of food. You can lose quite a lot of weight playing in those conditions.
"The humidity gets to your breathing a little bit and gets you out of breath a lot. Obviously, you sweat more, which makes you feel more tired."
Asked where he found his mental strength, Murray said: "It comes from training and the gym work that you do off the court, because that eliminates all your possible excuses.
"You go on the court in great shape, doing the right things, because you've been doing the right things off the court. You get on the court thinking about tennis, not worrying whether you've practised enough or done enough work in the gym. I feel much better physically."
It would be hard to overstate the significance of Murray's Cincinnati success. There are nine Masters series tournaments, which are one level down from the Grand Slam events, and he is the first Briton to win one since Tim Henman in Paris five years ago.
The fact that Murray beat Djokovic, who was sweeping all before him earlier this year, will reinforce his confidence. Until last month the Australian Open champion had won all four of his meetings with his friend and rival from their days on the junior circuit and brushed him aside for the loss of only four games in Monte Carlo less than four months ago.
Murray's win on Sunday, however, came just a week after his first victory over the Serb. "Once you've beaten someone for the first time you have the feeling you can do it again," Murray said. "It also gets into the head of the other player when they've beaten you a few times and then you've broken that run."
In Saturday's semi-finals Djokovic had ended Nadal's 32-match winning run with a vibrant attacking game, but Murray offered stiffer resistance. His returns had been effective throughout the tournament, helping him to break serve 19 times in 52 games over the week. Djokovic regularly struggled to hold his serve in the first set before Murray won the tie-break with something to spare.
Having broken back to 2-2 in the second set, Murray served for the match at 5-3 only to squander four match points as Djokovic went on to force another tie-break.
The Scot eventually converted his sixth match point. Murray has shown in the past that he has the game to beat the best, but has often failed to perform consistently on the biggest stages.
However, he said that his recent back-from-the-dead Wimbledon win over Richard Gasquet, which took him into his first Grand Slam quarter-final, had been a key to building his confidence.
The Briton's main goal, to be seeded in the top eight for the US Open in three weeks' time, has been achieved and he is now looking forward to the Olympic experience. "I can't wait," said Murray, who will also partner his brother Jamie in the doubles.
"Quite a few of the tennis players are staying in hotels but I don't understand why they're doing that. Having made the decision to play in the Olympics, I wouldn't want to be staying anywhere other than in the athletes' village. It will be a great experience to be around the best athletes in the world and to speak to some of them."
Interesting? Click here to explore further
Warhammer 40,000: Dawn of War II Preview
This was somewhat overlooked in the flurry of E3. This sequel to the amazing RTS game last year is radically changing the formula for the game. The focus is shifted toward a tactical environment with little to no base building. You will instead controlling a group of units while following a free-form campaign. The whole process basically follows like a series of quests that let you level up your squad, but failure is an option in all of them. It’s possible to lose a lot of the extra missions without too much of a penalty. I have to be honest and state that I’m unclear whether this was a good move or not. I’ll keep a close eye on this one as it nears it’s release in Q2, 2009.
Wednesday, August 6, 2008
Atlus Officially Bringing Eternal Poison over to the States
You guys love Atlus and there unique style of games? Me too. So you’ll be happy to hear that they are bringing over yet another Strategy RPG to the states, and it, just like upcoming Persona 4, is still showing the PS2 some love. Every copy of the game will come with an extra CD with select music from the game on it. Collectors may want to look out for this one. A CG teaser trailer was released, which can be seen below. In it, it gives the release date as a not so bad 11/11/08. Screenshots can be seen at the source below.
Perfect Dark and Killer Instinct Probably coming to XBLA
So Rare has already disappointed us before, what with the Goldeneye “announcement” falling through and everything, but they might be trying to make up for it. gamefocus asked Phil Spencer, the general manager of Microsoft game studios if they would be bringing other old titles to the Xbox Live Arcade, besides Banjo-Kazooie, he responded:
“We do have the rights of the complete Rare catalogue (except GoldenEye 007). We’re studying all the possibilities to bring classic games from the past like Killer Instinct and Perfect Dark,” said Spencer.
John Carmack: Steve Jobs hates games
John Carmack, lord of the geeks and Technical Director at id Software, has spoken out against Apple's policy when it comes to gaming over the years in a recent interview. Carmack reckons that the reason Apple hasn't strayed much into the games market is primarily because of company CEO, Steve Jobs.
"The truth is Steve Jobs doesn't care about games. This is going to be one of those things that I say something in an interview and it gets fed back to him and I'm on his s***head list for a while on that, until he needs me to do something else there. But I think that that's my general opinion. He's not a gamer," Carmack explained in an interview with Eurogamer.
"It's difficult to ask somebody to get behind something they don't really believe in. I mean obviously he believes in the music and the iTunes and that whole side of things, and the media side of things, and he gets it and he pushes it and they do wonderful things with that, but he's not a gamer. That's just the bottom line about it."
Carmack also openly questioned whether it was worth adding support for Mac OS X systems in games now that Mac users can just use Boot Camp to run a Windows OS - though they will be doing it with Rage anyway. Carmack then went on to discuss the iPhone.
"I think the iPhone is a potentially extremely important platform for a lot of reasons, and I think it could be the type of thing that really makes inroads into...does it kill the PSP. There are structural reasons why it's not going to kill the DS in there, but it certainly should be in there in the running there as a device that you can get modern, quality games for something, and I think it's a great platform for content and new talent on there," he explained.
Carmack reckons a two-man team could easily make a couple of million dollars if they had a bit of good luck. We'd be happy to team up with you if you want to give it a go - let us know in the forums.
Tuesday, August 5, 2008
Squares DKΣ3713 Coverage
So, it has come and passed, and still no FF7 Remake announcement has been made. Still that won’t kill the hopes of many clamoring fans (like myself, haha). Still, much has been announced and it seems that Square (or maybe just Nomura) is going to be showing the PSP a lot of love. Officially, Both “Final Fantasy Agito 13″ and “The 3rd Birthday” (Parasite Eve 3) are coming to the PSP. Oh and that “Big FF7 related announcement”? Final Fantasy Advent Children Complete is coming out, in Japan, in March of 2009. Included will be a demo for Final Fantasy 13, as well as HD versions of trailers for the Fabula Nova Crystallis games. Other small details were released such as the tenative release dates of the Upcoming Kingdom Hearts games (Birth By Sleep: 2009, 358/2 Days: Winter of 2008, Coded: Winter of 2008), Dissidia Being Released in December, With a Bungle Pack and it’s own potion, Kefka, and Sephiroth are both going to be playable in Dissidia, Final Fantasy 13 Will be coming to Eastern shores in 09, and the fact that Versus will be getting a simultaneous world wide release exclusively on the PS3.
IOC puts Beijing Games highlights on YouTube
BEIJING--Clips and highlights of Olympic events are to be made available on the video-sharing site YouTube, owned by Google, under an agreement with the International Olympic Committee, the IOC said in a statement.
"The IOC's priority is to ensure that as many people as possible get to experience the magic of the Olympic Games and the inspirational sporting achievements of the Olympic athletes," says Timo Lumme, IOC director of television and marketing.
"For the first time in Olympic history we will have complete global online coverage, and the IOC will have its own broadcast channel (which) will make fantastic Olympic footage available where young generations of sports fans are already going for online entertainment." The Games open on Friday.
IOC said it wanted to tap into the youth market that Youtube carries with it. It will be offering three hours per day to viewers which will be a compilation of all the day's action, as well as Games highlights.
Online pictures and reports of the Games will be available in 77 territories across Africa, Asia and the Middle East, including India, South Korea, Nigeria and Indonesia, the IOC said.
The Video On Demand (VOD) clips start on August 6. The IOC's channel will be available at www.youtube.com/beijing2008, but will be blocked within each territory served.
The service is meant to bring the Olympics to countries where digital rights have not been sold or have been acquired on a non-exclusive basis.
The financial deal is tiny compared to the traditional TV rights deals and completely different in nature given that essentially it is using the Youtube platform, the IOC said. There will be no promotional rights nor use of logos.
Not what Dad watched
Limited online coverage was available to a handful of territories for the Athens 2004 Olympics, and the Turin Winter Games. But Beijing 2008 marks the first time that digital media coverage will be freely available across the world, the IOC said.
The Olympic movement, which depends on sponsorship, hopes this will help limit piracy. But it knows the digital revolution is also a double-edged sword, luring the younger generation away from sport yet offering a potentially wider audience.
Young people in the 21st century have a spreading smorgasbord of sport, music and entertainment media to chose from, and the Olympics has not the special aura for them that it had for their parents, sitting down to a summer special of top TV sport.
"The Olympic Games are not that credible or relevant to most young people in the developed or developing world," said Jon Tibbs, a public relations executive with several Olympic clients at a London conference this year.
The average age of viewers for the 2004 Games in Athens was over 40 and shows no signs of falling. If the Games lose their cachet in years to come, billions of dollars from sponsorship and broadcasting rights could melt away.
U.S. Internet users viewed online videos 12 billion times in the month of May alone, according to digital research firm Comscore. That was a 45 percent increase over the year before. About one-third of those were on YouTube.
In the United States, rights-holding broadcaster NBC will offer 3,600 hours of television coverage of the August 8-24 Games, triple its offering from the Athens Games. About a third of this will be streamed over the Internet.
The IOC expects to earn $2.5 billion from broadcasting deals in the 2005-8 period.
Story Copyright 2008 Reuters Limited. All rights reserved.
Monday, August 4, 2008
Rage: Id’s New Game
This is a relatively interesting new title from Id. Their new title is sort of like Fallout meets Mad Max. Your character is an elite soldier sent forth by the remaining government of the world. An asteroid wiped out most of the world, but a whole lot of mutants and hostile survivors made it through the nuclear winter. You have to fight for order. This doesn’t exactly break the mold for stories, but it looks like it should be a solid shooter that gives a cool experience. No luck on the release date though. They aren’t saying a thing.
Friday, August 1, 2008
Ratchet & Clank: Quest for Booty
This should be a fun treat for fans of the series. This isn’t a full sequel to Tools of Destruction. Instead, it focuses on about 4 hours of solid platforming as Ratchet tries to find out what happened to Clank. Clank’s absence means some serious changes for the gameplay. More efforts have been put into acrobatics and wrench play. The wrench now has the ability to act as a grappling hook or even a light gravity gun. The best news is that it will be available for download through the PlayStation Network for $14.95 on August 21st.
A New Wolfenstein
This looks like a fairly interesting release from Id. On the surface, it’s just another World War II shooter. There’s the standard weapons and a bunch of tactical choices that are poor knock offs of Call of Duty. The cool aspect is the use of the “veil.” The story follows some Nazi scientists trying to break the veil and gain infinite power through an alternative dimension. This matters to you, because you can already briefly cross it and utilize it’s power. This is somewhat under wraps for now, but it looks like you can slow time, take shortcuts, and shoot giant explosive bees to kill soldiers. I’m sold. No release date though.

